Prototype 4
Snakeloop » Devlog
Small update to this prototype. Not much change content-wise as it was mostly making things cleaner with proper menus, very basic QoL and some internal code structure changes to the code for the future.
Next focus will be on building interesting puzzles with the current mechanics & to improve the game’s graphics a bit.
Changelog
- Added a Level Selection Menu
- Removed the ‘campaigns’ for now. All levels are now within the same one, and the thing will come back for modding.
- Added one more simple puzzle.
- You now get a prompt telling you to Restart when stuck.
- Added empty spaces outside some levels instead of walls in certain levels.
- Added ‘cheats’ to skip or redo a level. This won’t stay, but make for easier testing.
- Added proper Settings.
- Changed the Font used in the Menus.
- Added basic SFX in the menus.
- Reworked the whole menu system. No visible differences, but it is quite more optimized and more practical to work with.
- Fixed the Level Name not disappearing when going back to menu through the Pause menu.
Files
OuroborosWebGL.zip 14 MB
Jun 05, 2024
Snakeloop
snake-inspired puzzle game
Status | In development |
Author | Axel 'Vlad' Born |
Genre | Puzzle |
Tags | gamepad, Minimalist, Retro, snake |
Languages | German, English, Spanish; Castilian, Spanish; Latin America, French |
Accessibility | High-contrast |
More posts
- Alpha 141 days ago
- Prototype 950 days ago
- Prototype 867 days ago
- Prototype 773 days ago
- Prototype 683 days ago
- Prototype 5Jul 05, 2024
- First web build (Prototype 3)Mar 24, 2024
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