Optimization Update
Snakeloop » Devlog
Not a lot of visible stuff in this update as except for the addition of an extra graphics quality settings, it’s just some behind the scenes optimizations. While it probably won’t be noticeable for 99% of people (as the game doesn’t require much to run), it can still be nice for people playing on handheld devices as it means draw on battery. You can find the full changelog a bit further down.
On other news, I recently released another puzzle game named Rhombus which is a first-person puzzle game with exploration and non-linear elements. It is available on Steam and will come on Itch as well soon.
Version d6 changelog
- Added a setting to change Anti-Aliasing.
- Quite a lot of small performance optmizations here and there, mainly on the rendering part.
- Some build size optimization, for a reduction of about 5%. On Windows, it went from 114MB to 108MB, with similar weight reduction on Linux.
- Fixed an Unity security issue.
Files
SnakeloopWinD6.zip 48 MB
9 hours ago
SnakeloopLinuxD6.zip 46 MB
9 hours ago
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Snakeloop
snake-inspired puzzle game
| Status | Released |
| Author | Axel 'Vlad' Born |
| Genre | Puzzle |
| Tags | gamepad, grid-based, logic, loop, Minimalist, ouroboros, Retro, snake, Sokoban |
| Languages | German, English, Spanish; Castilian, Spanish; Latin America, French |
| Accessibility | High-contrast |
More posts
- Mouse/Touch UpdateJun 01, 2025
- Update #1 + Extra LevelsApr 21, 2025
- Snakeloop is out now! On Steam & ItchMar 28, 2025
- Alpha 7Jan 12, 2025
- Alpha 6Dec 22, 2024
- Alpha 5Dec 06, 2024
- Alpha 4 - Steam Page availableNov 24, 2024
- Alpha 1Oct 05, 2024
- Prototype 9Sep 26, 2024
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