Prototype 9
Snakeloop » Devlog
Changelog
Gameplay
- Added an Undo button. It isn’t needed to restart the whole level from scratch anymore when you’ve done a small mistake.
- Added some new levels and removed/tweaked a few bad ones, with a total of now 40 levels.
- Added WASD input support to control the snake. I somehow had forgotten to put it until now.
Graphics
- Color of the snake trail now alternates between odd/even tiles. This gives a slight visual cue on whether you’re on a size that allows to loop.
- Restart/Undo Prompts have been redone and will now show up the right buttons based on the current input method (Keyboard/Xbox Controller/PS Controller).
Other
- Added a setting to force a specific kind of Gamepad Prompts if needed.
- Level Selection menu doesn’t show more levels than there is when on the last tab.
- Did a lot of refactoring and code clean up. There’s still quite a few stuff to refactor, but a good part of the prototyping code has been cleaned up and this will help making things a lot more maintainable in the future.
Files
OuroborosWebGLp9.zip 15 MB
79 days ago
Snakeloop
snake-inspired puzzle game
Status | In development |
Author | Axel 'Vlad' Born |
Genre | Puzzle |
Tags | gamepad, Minimalist, ouroboros, Retro, snake |
Languages | German, English, Spanish; Castilian, Spanish; Latin America, French |
Accessibility | High-contrast |
More posts
- Alpha 58 days ago
- Alpha 4 - Steam Page available20 days ago
- Alpha 170 days ago
- Prototype 896 days ago
- Prototype 7Sep 04, 2024
- Prototype 6Aug 25, 2024
- Prototype 5Jul 05, 2024
- Prototype 4Jun 05, 2024
- First web build (Prototype 3)Mar 24, 2024
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