Alpha 1


The version switched to Alpha as I feel like I’ve hit a milestone with the game now having enough stuff mechanics-wise for what I’ve planned for the full game, just that I’ve still got a lot of puzzle design work to do to have enough interesting levels and with a good enough variety that make a full use of what the game’s mechanics offer.

The next big steps will be to see whether the art will change drastically or remain in this general style (with some polishing and minor improvements) as well as finding a definitive name for the game in order to create the Steam page.

Also, from now on the public webgl demo won’t contain all of the game’s content as the game is starting to become relatively close to what will be in the final game.

Changelog

Gameplay

  • Added 7 new levels and removed 1 old level, although only 4 of the new levels are included in the public demo, leading to a total of 43/46 levels.
  • Made some changes to the camera.

Graphics

  • Added a grid on the floor.
  • Walls are now thinner and don’t overlap on the tiles next to them.
  • Levels’ previews don’t have black pixels outside the playable area anymore.

Other

  • Added Transparency support to Levels.
  • Lowered the volume of Menu’s SFX.
  • Fixed the Tabs’ hitboxes being too small in menus.

Graphics change comparison

Files

OuroborosWebGLa1Demo.zip 15 MB
69 days ago

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